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1. EVE should be translated to spanish - in Player Features and Ideas Discussion [original thread]
+1 We spaniards were in this game since almost the beginning
- by Sir Prometeus - at 2013.12.05 22:10:00
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2. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: The thing is, at a 10 mil loss per failed gank(as you get half your fit back) and 50-100 mil for a successful one, Suicide Ganking is a very lucrative business. You keep trying to hide that saying you take a lot of risk...
- by Sir Prometeus - at 2013.11.03 20:46:00
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3. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Astroniomix wrote: Freedom Equality wrote: Let`s see here...: The mission runner: Marauder cost = 1.1bil Implants cost = 1+bil Fitting cost = 1-2bil Time to recover the ISK by doing missions = a lot, varies by z...
- by Sir Prometeus - at 2013.11.02 19:05:00
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4. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
If the numbers look a bit high, check PIzza's killboard and compare the average of the freighters like I did. Poorest, around 1b in loot (except cases of loot fairy anger), the rest, 2-3b
- by Sir Prometeus - at 2013.11.02 13:28:00
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5. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
I did a rough estimation with Confederation of XXXPizzaXXX killboard and this is the result Each player invests 10m in a Catalyst If the freighter's drop is around 1b (usual lowest drop), each player gets 45m If the freighter's drop is around 3...
- by Sir Prometeus - at 2013.11.02 12:09:00
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6. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Hello, I have recently returned to EVE and i noticed that there is a lot of suicide ganking, with corps dedicated to it. While i agree they should be allowed to do it, i think it should be more like real life, where if ...
- by Sir Prometeus - at 2013.11.02 00:57:00
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7. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Silvetica Dian wrote: If ganking freighters is such a huge problem why do people accept my public courier contracts with 1.5 to 2 bill collateral for 500000/jump so fast? Either the freighter whine threads are lying to me or some people are inc...
- by Sir Prometeus - at 2013.10.17 19:56:00
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8. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
So, if I want to be a trader in EVE I can't be it unless I am willing to earn a misery and play like if it was my work, not a game. Great, lucky me it is a sandbox were you can be what you want. I guess gankers still don't have enough numbers to ...
- by Sir Prometeus - at 2013.10.17 16:15:00
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9. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
If I am in highsec, I should be accepting th risk of highsec, not lesser secure systems. The differences you are telling me in capacitor are ridiculous if you consider what is needed in general to protect a freighter, either: - Ridiculous low pro...
- by Sir Prometeus - at 2013.10.17 15:52:00
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10. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Sir Prometeus wrote: That quote is from 2007, yes, it is a bit old, so there have been some changes. However, any of this solutions usually need more than 1 person to allow them to work Yes. As does ganking t...
- by Sir Prometeus - at 2013.10.17 15:29:00
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11. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
That quote is from 2007, yes, it is a bit old, so there have been some changes. However, any of this solutions usually need more than 1 person to allow them to work (except double webber, but there was some guy in the haulers channel that the othe...
- by Sir Prometeus - at 2013.10.17 14:42:00
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12. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Sir Prometeus wrote: At some point, logic breaks when you start thinking about a game. Concords can't be gods, although jovian technology helps them a lot. However, this break in the logic can't happen right at ...
- by Sir Prometeus - at 2013.10.17 13:23:00
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13. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Sir Prometeus wrote: According to the lore, in those cases Concord is protecting planets and their civilians. They can'f fight sanshas all around the system because they are a lot, but they still can use a coupl...
- by Sir Prometeus - at 2013.10.17 13:02:00
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14. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
According to the lore, in those cases Concord is protecting planets and their civilians. They can'f fight sanshas all around the system because they are a lot, but they still can use a couple of ships to gank an individual or two. They still have ...
- by Sir Prometeus - at 2013.10.17 11:52:00
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15. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Before even considering any changes, can the OP explain why suicide ganking even needs limiting? 1) Reallism. Even if EVE Online is a sci-fi game, nobody would believe that Concord will ignore specific systems were crimes are re...
- by Sir Prometeus - at 2013.10.17 10:52:00
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16. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Do you realize that with this idea you still have the opportunity to gank in systems where Concord has slow response times? If you want to make sure, simply find a system with highsec status for a long time without neighbour systems with lowsec st...
- by Sir Prometeus - at 2013.10.17 10:36:00
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17. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Sir Prometeus wrote: Overall, the randomness in suicide ganking will finish the easily calculated ganks we have now. Currently, you only need one calculator, friends, and just wait for a victim. In real PVP, nob...
- by Sir Prometeus - at 2013.10.17 01:00:00
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18. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Another suggestion is a "black flag" timer where ships are illegally destroyed in high-sec. These would last 24 hours, so gankers will need to make alternate travel arrangements. Yes Gevlon, this is specifically designed w...
- by Sir Prometeus - at 2013.10.16 21:08:00
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19. Improvement of bounty hunting and security status - in Player Features and Ideas Discussion [original thread]
Probably, all these ideas have been discussed previously. The purpose of this thread is not to reveal a revolutionary idea, but to pack all those separate good ideas into a mechanic with a good synergy in EVE Online. I am expecting comments for an...
- by Sir Prometeus - at 2013.10.16 15:49:00
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20. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
As a freighter pilot I am totally against the changes in their warp times, however, it's okay to have much faster intys and all that. Looking at the numbers, we will need 30 seconds more aprox. in the most frecuent distances we find in Empire ter...
- by Sir Prometeus - at 2013.10.13 18:46:00
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